Cinematic Director - Art Center
Company: Snail Games USA
Location: Beverly Hills
Posted on: February 16, 2026
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Job Description:
Job Description Job Description About Snail Games USA Snail
Games strives to create the new high bar for gameplay experience in
online gaming. We have been a global developer and publisher of
digital entertainment since 2009 and are committed to pushing the
boundaries of the industry. About the Role We are seeking a
Cinematic Director to define and elevate real-time cinematic
storytelling across multiple Unreal Engine projects. This role
operates within the Art Center as a cross-project domain authority
responsible for shaping cinematic standards, guiding mocap-driven
execution, and delivering high-impact narrative sequences. This is
not a project-embedded production role. You will work across teams
to evaluate cinematic execution, identify weaknesses, propose
solutions, establish scalable workflows, and step in hands-on when
critical execution is required. You will collaborate closely with
design, engineering, and external mocap partners to shape
compelling in-game storytelling experiences. You are also expected
to actively explore and leverage emerging AI-assisted production
tools to accelerate previs, editorial iteration, and concept
validation. This includes using AI to rapidly prototype narrative
ideas, test visual approaches, and improve pipeline efficiency
where appropriate. AI is viewed as a production accelerator, not a
replacement for craft. Job Type: Full-Time Location : Remote –
Alaska, Arizona, California, Colorado, Connecticut, Florida,
Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North
Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los
Angeles area preferred for collaboration; travel required for
motion capture shoots and key production milestones at external
locations) Responsibilities Define and elevate real-time cinematic
standards across multiple Unreal Engine projects Lead in-engine
cinematic execution using Unreal Sequencer Direct motion capture
shoots in collaboration with external mocap studios and internal
teams Translate narrative goals into compelling shot composition,
pacing, and emotional beats Independently edit and finalize
cinematic sequences end-to-end Monitor cross-project cinematic
health and proactively identify risks or workflow inefficiencies
Develop clear solution proposals before escalation to senior
leadership Establish scalable pipelines for integrating mocap
performances into Unreal Provide direct, constructive feedback to
distributed teams (US, Poland, Suzhou) Step in hands-on during
high-priority or high-risk moments to stabilize execution Operate
with delegated authority from the Senior Director of Art within the
cinematic domain Comfort experimenting with AI-assisted production
tools to optimize creative workflows and validate concepts quickly
Minimum Requirements Proven experience directing or leading
real-time cinematics within Unreal Engine Strong proficiency with
Unreal Engine (UE4 or UE5), including Sequencer Demonstrated
ability to edit narrative sequences with strong pacing and
emotional clarity Experience working with motion capture
performance integration Ability to operate independently and
propose actionable solutions to ambiguous problems Comfort
providing cross-team feedback and influencing without relying on
large reporting structures Strong organizational skills for
planning shoots, timelines, and execution phases Unreal Engine
Experience: Proficiency with Unreal Engine, preferably UE4 or UE5
Nice to Have Experience building cinematic pipelines from
early-stage foundations Experience collaborating with distributed
or international teams Familiarity with virtual production
workflows Background in both game cinematics and interactive
narrative experiences Experience integrating cinematics into
gameplay systems Experience leveraging AI tools for previs,
narrative prototyping, or editorial acceleration Salary Range :
$125,000 – $180,000 Annually Why Join the Snail Games USA Team?
True focus on work/life balance Paid company holidays, vacation,
and separate sick leave Medical, dental, vision, and Life/LTD 401k
with company match
Keywords: Snail Games USA, Escondido , Cinematic Director - Art Center, IT / Software / Systems , Beverly Hills, California